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Why Assassin’s Creed : Syndicate is better than its predecessors

Assassin’s Creed Syndicate’s London, is overwhelming. Its large structures and opportunities of doing so much are a true calling for a gamer, offering this vast opportunity causing indecision, not cause it is hard or confusing, but as it stands to excite and thrill the gamer so profoundly.

Assassin’s Creed is larger this year, its extra real estate offer as much content to the game as possible, making Syndicate’s London 30 percent larger than Unity’s Paris.

The Syndicate’s London side content, the storyline and missions build up in a way as to make a better London, changing things and achieving targets to do so. For the first time in Assassin’s Creed series, there is an overshadowing goal to work for. No matter which path you choose to follow in the Syndicate’s London, everything seems to lead to the main goal of the game, progressing slowly, but this progress can later be evidently seen as the game gets closer to the end.

Developed by Ubisoft Quebec and published by Ubisoft, Assassin’s Creed Syndicate’s London (PC, PS4, Xbox One), was released on 23rd October, 2015 on PS4 and Xbox one, and November 19th 2015, the PC version was released. Selling at $59.99, Assassin’s Creed Syndicate’s London, has overwhelmed games with its experience and content.

As the game begins, the player must get illegal opiates in medicine off the streets, tracing the way through the supply chain, from seller to distributor, manufacturer and eventually the mastermind doctor behind the whole operation. One assassination, a high profile assassination, and the city is off to a slightly better future.

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The Syndicate’s back drop focuses on improving London, working towards this goal through gameplay; its apparent storyline is an example of this. Liberating parts of the town, and once they are liberated and enough of these are cleared, fighting a gang war that takes place to take over the borough, is the most important and biggest side task of the Syndicate. All these efforts are taking place to free the parts of the city from Templar influence and control.

The game is progressing, and this progress can be seen in the Syndicate in the way the town goes about its business. The procedure Assassin’s Creed has been following from before can be seen in the Syndicate as well, and it can be seen to work best. The sense of accomplishment comes slow but very effectively, very determinedly, to the gamer, leaving lasting effect definitely. But the way Syndicate links plot and gameplay is the main reason why the game is so tremendous, this is what makes the game play come together.

The cast of the Syndicate is memorable, bodacious and fascinating, with devious and amazing plots behind each and every character, leaving the gamer in sheer awe. One of the best villains in the series is definitely Crawford Starrick as he controls and works all of what is going on. Introduced later in the game, Crawford is simply divine in his madness, reminding everyone more of the Joker from Batman rather than anyone from Assassin’s Creed experience.

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The two lead characters from the Syndicate, anchoring this effort, are Jacob and Evie Frye, with a little rivalry between them, as siblings sometimes do, which escalates as the game plot thickens. Their father’s quotes and things he used to say provide a blast from the past to the siblings and strings them along, as they interpret the sayings differently. Having different goals and opinions about how to accomplish them, they keep reminding each other of their own ideas, making it wearisome before long.

Ubisoft might have aimed on exploring contradictory ideas and strategies by introducing this dual protagonist plot in one single game, trying to give an edge to the game and diversifying it. Evie is hell bent on recovering a Piece of Eden that’s hidden somewhere in London; Jacob’s set on reclaiming the city and fighting for the people’s rights

By breaking up the game for two people, the Syndicate makes a consistent plot, as a single hero might have made it feel incompatible and a dual personality in one character type of approach would have ruined the game plot. Exploring these multiple angles makes the Syndicate better off.

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The show and tell of the Syndicate, and the overall picture is great, however all the faults and missteps lie in the gameplay itself. Combat still lacks satisfactory impact to prove sustaining. Innovative parts of the game are the ones that mainly fail to impress. The control of horse drawn carriages is horrific and driving them is an agony. Other failures and shortfalls include things like kidnapping being mapped to the same button as other post kidnapping actions, causing casualties with the gamer’s hostage.

The grappling hook, the Syndicate’s most marketable feature, is the worst flat fall, with its fussy and not so appealing attribute, makes traversing London quick and simple. The cost to pay is almost completely cutting climbing out of Assassin’s Creed. Simply walking up to a building and pushing the left bumper will transport you to the top.

This feature seems more like cheating as in the earlier games; the gamer had to take the hard way to get where they wanted to. Ubisoft might have aimed at easing the gamer and saving time, but after hours of game play and thinking over it clearly shows that due to this feature, the gamer covers lesser area than they did in the last eight games. Assassin’s Creed climbing and going exploring through the cities is one of the main reasons that drew many gamers to the game, however introductions of this feature in the Syndicate has downgraded the appeal a little.

Syndicate does assassinations better than before. The black box missions make the gamer experience such vividness as if they were actual  assassins. Assassin’s Creed promises is at its best. The Syndicate has its successes and failures like any other game but the interlinked narration and plot make the gamer very keen and dedicated to save the city of London. This interest is built up to such an extent that the bad is not all that noticeable, something Assassin’s Creed has managed to achieve the first time maybe since Brotherhood.

Assassin’s Creed Syndicate’s London leaves the gamer wanting more and leaves an impact and memory in their minds, Hoping for more plots to come along