Restoring back the essence of the 2003 and 2004’s successful Underground games, Need for Speed is hovering over similar territory once again after a year’s gap, bringing a comparatively more distinctive game than the last few in the series. Even though the game looks very appealing, sounds amazing, with the standard arcade fare developer Ghost Games adding a subtlety by letting players tune their cars for either grip or drift, however the game lacks due to its ability of being online only. The single player factor ends too soon and multi-player doesn’t entertain to be as appealing, under delivering its true feel, while the cut-scene dialogue may flinch most players.
Dark and grainy instances during the game make it feel as if it was shot from a phone, however racing through gives a particular feel and look, over shadowing this factor. The cars glisten with beaded water droplets and the streets gleam and the game sounds as good as it looks. However the sudden shuddering evolutions from the night to pre-dawn and then back to night again are eccentric. These evolution seem to be made a prominent part of the environment and happen more than once during a single race.
Garage spots are limited for five cars at most, but it seems that the focus is not on collecting. The game offers a diverse range of cars to choose from.
You can customize your car for performance and appearance. You can put in everything or anything you can purchase to make your car go faster. Swap external parts, add elegance to fenders, adjust bearing etc. But as appealing as modification and customization sounds, there’s not everything you can modify, the game limits you in customizing some cars, not even letting the gamer change a car’s rims. Posing to be odd for the game and the gamer.
Despite flaws in customizing a car, the ability of any kind to be able to customize a car in need for speed is good. Several basic tuning options can be used to alter your car’s driving features. Main slider adjusts all settings, prodding your car to either a drift set up or a grip set up. The drift set up is found to be easier to get around corners rather than navigating the bends with the grip tune. The grip set up seems to be too jittery at low speeds, and too likely to to understeer at higher ones, making most gamers frustrated to find balance. What seems highly odd is that need for speed has brought back tuning in a new immense way, but the selection for manual transmission is yet to make an appearance.
Need for speed daintystoryline plays out in a succession of short, live-action cut-scenes, packed with slang hard to understand, extreme and unnecessary energy drink drinking, overuse of the word “hashtag”, and a marginallyamusing amount of first-person fist-bumping. Five main characters in the game represent a different one of NFS’s five themed racing threads, and all threads lead to an encounter with a real life automotive icon.
The best thread is ‘Outlaw’, which is actually a mix of all the game’s race types with the cops on your back. It’s not a long story, though. There are 79 main events. This modest length might be less of a problem if the multiplayer was more vigorous, but it isn’t.
The main drawback for them game seems to be that it constantly requires an internet connection to play, even you are indulged in a single player game. You cannot choose multi player and rely on the game to find you suitable matches and thrust you into a series of events, like The Crew was able to do. The gamer cannot even pause the game, making it the hardest and most nuisance factor about the game. Moreover, without decent PvP, the only thing left after the short-term campaign is hunting down Need for Speed’s boring collectables.